[DATA] 
DISABLE_LIGHTSINI=1
----------------------------------------------------------
[AUDIO_VOLUME]
ENGINE_EXT = 2.0
ENGINE_INT = 0.9
----------------------------------------------------------
[BOUNCED_INTERIOR_LIGHT]
ACTIVE=0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
----------------------------------------------------
[BRAKEDISC_FX_FRONT]
WEAR_FORCE = 0.2

[BRAKEDISC_FX_REAR]
WEAR_FORCE = 0.2

[LIGHT_BRAKEDISCS]
COLOR=0
-----------------------------------------------------------
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=20
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
--------------------------------------------------------------
[LIGHTING]
EMISSIVE_MULT=3
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=-0.1
INTERIOR_FAKE_SHADOW_FAGE=0.5
-------------------------------------------------------------------
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 0.85, 0.7, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.55
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.49, 1.89
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0
------------------------------------------------------------------
[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.2
-------------------------------------------------------------------
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body

[Material_CarPaint]
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1
------------------------------------------------------------------------
[LIGHT_LICENSEPLATE]
MESHES=41_0
OFFSET=0.01, 0.04, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPOT=130
SPOT_SHARPNESS=0.1
COLOR=23,16,9,0.8
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
LAYOUT=TWO_ON_TOP
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9
-------------------------------------------------------------
[LIGHT_EXTRA_...]
;speed display sprite
BOUND_TO=speed
COLOR=1.5, 0.2, 0, 10
FALLBACK_HEADLIGHTS_COLOR=1.5, 0.2, 0, 110
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.374, 0.66, 0.14
DIRECTION=0, -0.1, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=150
SPOT_SHARPNESS=0.9

[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=hb
COLOR=10, 10, 10, 120
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.310, 0.66, 0.15
DIRECTION=0, -0.3, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=35
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;bat sprite
BOUND_TO=bat
COLOR=10, 10, 10, 120
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.324, 0.66, 0.15
DIRECTION=0, -0.3, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=35
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;oil sprite
BOUND_TO=oil
COLOR=10, 10, 10, 120
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.337, 0.66, 0.15
DIRECTION=0, -0.3, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=35
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;check engine sprite
BOUND_TO=ce
COLOR=10, 10, 10, 100
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.351, 0.66, 0.15
DIRECTION=0, -0.3, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=35
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;key sprite
BOUND_TO=key
COLOR=0, 10, 1.4, 100
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.403, 0.66, 0.15
DIRECTION=0, -0.3, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=35
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;srs sprite
BOUND_TO=srs
COLOR=10, 10, 10, 120
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.441, 0.662, 0.15
DIRECTION=0, -0.3, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=35
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;low fuel sprite
BOUND_TO=ful
COLOR=10, 10, 10, 100
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.4525, 0.66, 0.15
DIRECTION=0, -0.3, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=35
SPOT_SHARPNESS=0.1
--------------------------------------------------------------
[EMISSIVE_REVERSE_0]
NAME=rev
COLOR=10,9,7, 2
LAG=0.3
SIMULATE_HEATING=3

[EMISSIVE_REVERSE_1]
NAME=13rev
COLOR=10,9,7, 10
LAG=0.3
SIMULATE_HEATING=3

[EMISSIVE_REVERSE_2]
NAME=Object139
COLOR=10,9,7, 2
LAG=0.3
SIMULATE_HEATING=3

[EMISSIVE_REVERSE_3]
NAME=131rev
COLOR=10,9,7, 3
LAG=0.3
SIMULATE_HEATING=3

[EMISSIVE_HANDBRAKE_0]
NAME=hb
COLOR=50,3,1, 0.3
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_OPENDOORS_0]
NAME=doors
COLOR=50,3,1,0.3
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_...]
NAME=oil,bat,srs,belt
BIND_TO=STALLED 
COLOR=50,3,1,0.3
LAG=0.3

[EMISSIVE_...]
NAME=ce
BIND_TO=STALLED 
COLOR=50,40,1,0.3
LAG=0.3

[EMISSIVE_...]
NAME=key
BIND_TO=STALLED 
COLOR=0,50,7,0.3
LAG=0.3

[EMISSIVE_...]
NAME=abs
COLOR=50,40,1,0.3
BIND_TO=SUSP_DAMAGE
THRESHOLD=20
LAG=0.3

[EMISSIVE_...]
NAME=ful
BIND_TO=FUEL
INPUT_THRESHOLD=7  
INPUT_THRESHOLD_INVERSE=1
COLOR=50,40,1,0.3
LAG=0.3

[EMISSIVE_ENGINE_DAMAGE_0]
NAME=ce
COLOR=50,40,1,0.3
ENGINE_LIFE_THRESHOLD=950
LAG=0.3

[EMISSIVE_ENGINE_DAMAGE_1]
NAME=oil
COLOR=50,3,1,0.3
ENGINE_LIFE_THRESHOLD=250
LAG=0.3
------------------------------------------------------------------
;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_LEFT_0]
lf
NAME=10il
COLOR=10,4,0, 20  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
lf
NAME=lb
COLOR=10,3,0, 5
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=LEFT

[EMISSIVE_TURNSIGNAL_LEFT_2]
lr
NAME=ilr
COLOR=10,4,0, 40 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_3]
/Dash Left Indicator/
NAME=dil
COLOR=0, 20, 3, 2 
LAG=0.5
SIMULATE_HEATING=0 
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_4]
lr
NAME=13il
COLOR=10,4,0, 40 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_5]
lr
NAME=Object141_SUB1
COLOR=10,4,0, 40 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_6]
lf
NAME=Object150
COLOR=10,4,0, 100  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_7]
lf
NAME=30_0
COLOR=10,5,0, 1
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_8]
lr
NAME=131il
COLOR=10,4,0, 40 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_9]
lr
NAME=1311il
COLOR=10,4,0, 5 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
rr
NAME=irr
COLOR=10,4,0, 40  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
fr
NAME=10ir
COLOR=10,4,0, 20 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
/Dash Right Indicator/
NAME=dir
COLOR=0, 20, 3, 2
LAG=0.5
SIMULATE_HEATING=0 
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_3]
rr
NAME=13ir
COLOR=10,4,0, 40  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_4]
rr
NAME=Object142_SUB1
COLOR=10,4,0, 40  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_5]
fr
NAME=29_0
COLOR=10,5,0, 1
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_6]
rr
NAME=131ir
COLOR=10,4,0, 40  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_7]
rr
NAME=1311ir
COLOR=10,4,0, 5  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_7]
rightbody
NAME=rb
COLOR=10,4,0, 5  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=RIGHT

[REFRACTING_HEADLIGHT_2]
;LEFT TURN SIGNAL
SURFACE = 30_0
INSIDE = Object147
OVERLAY = 

[REFRACTING_HEADLIGHT_2]
ABSORPTION = 0.01
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 3
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.503, 0.503, 0, 0
CUSTOM_BULB_1 = 0.55, 0, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.585, 0.02, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0.2
DIRECTION = -0.000137389, -3.61066e-06, -1.00248
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 18.5
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 1, 0.442751, 0
GLASS_EMISSIVE_MULT = 0.01
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.8
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00201, 2.36795e-06, 9.36985e-05
MIRROR_POS = 0.0169373, 0.466015, 1.59967
NM_SHARE_EXT = 0.9
NM_SHARE_INT = 0.3
ORIGIN = 0.678802, 0.466331, 1.59967
RADIUS = 0.085
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.5
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_3]
;RIGHT TURN SIGNAL
SURFACE = 29_0
INSIDE = Object147
OVERLAY = 

[REFRACTING_HEADLIGHT_3]
ABSORPTION = 0.01
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 3
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.503, 0.503, 0, 0
CUSTOM_BULB_1 = 0.55, 0, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.585, 0.02, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0.2
DIRECTION = -0.000146151, -3.78798e-06, -1.00017
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 18.5
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 1, 0.442751, 0
GLASS_EMISSIVE_MULT = 0.01
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.8
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.00013, 2.26623e-06, 9.00328e-05
MIRROR_POS = 0.0168762, 0.46616, 1.59927
NM_SHARE_EXT = 0.9
NM_SHARE_INT = 0.3
ORIGIN = -0.679871, 0.466404, 1.60091
RADIUS = 0.085
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.5
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1
--------------------------------------------------
;     ///AMBER LIGHTS///
[REFRACTING_HEADLIGHT_1]
;PARKING-AMBER LIGHTS
SURFACE = 27_0, 25_0
INSIDE = Object149, Object147, ;10_2
OVERLAY = 

[REFRACTING_HEADLIGHT_1]
ABSORPTION = 0.2
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 3
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.55, 0.285, 0.01, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.585, 0.02, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 6.70552e-06, -3.10538e-08, -1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.1
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.2
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00002, 2.25264e-08, -4.76837e-06
MIRROR_POS = 0.00012207, 0.465012, 1.58687
NM_SHARE_EXT = 0.9
NM_SHARE_INT = 0.4
ORIGIN = 0.681061, 0.465031, 1.69502
RADIUS = 0.117949
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.9
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_4]
;HEADLIGHTS STRIPES
SURFACE = ;32_0
INSIDE = 0_0, 18_0, 23_0, 28_0, 29_0, 25_0, 27_0, 30_0, Object005, Object147, Object149
OVERLAY = 

[REFRACTING_HEADLIGHT_4]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -6.34776e-06, -3.3265e-08, -1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00002, 2.49711e-08, 5.1856e-06
MIRROR_POS = 0.000396729, 0.479221, 1.58493
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.675079, 0.479233, 1.68094
RADIUS = 0.105584
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
SYNC_EMISSIVE_AUTO = 1

[LIGHT_EXTRA_...]
;amber cast sprite
;BIND_TO_EXTRA_A=1
;COLOR=25.5,12.6,0.0, 5
BOUND_TO = Object149
COLOR=2,1,1, 60
;FALLBACK_HIGHBEAM_COLOR=25.5,12.6,0.0, 5
;FALLBACK_LOWBEAM_COLOR=25.5,12.6,0.0, 5
;FALLBACK_HEADLIGHTS_COLOR=25.5,12.6,0.0, 5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=40
FADE_SMOOTH=30
MIRROR=0.635, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.51, 1.55
DIRECTION=0.5, -1, 1
RANGE=0.13
RANGE_GRADIENT_OFFSET=0.7
SPECULAR_MULT=0
SPOT=90
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;amber cast sprite 2
;BIND_TO_EXTRA_A=1
;COLOR=25.5,5.9,0.0, 1
BOUND_TO = Object149
COLOR=4,1,1, 6
;FALLBACK_HIGHBEAM_COLOR=25.5,10.9,0.0, 1
;FALLBACK_LOWBEAM_COLOR=25.5,10.9,0.0, 1
;FALLBACK_HEADLIGHTS_COLOR=25.5,10.9,0.0, 1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=40
FADE_SMOOTH=30
MIRROR=0.67, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.47, 1.592
DIRECTION=0.0, -5, 1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=55
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;amber cast sprite 3
;BIND_TO_EXTRA_A=1
;COLOR=2.55,1.26,0.0, 0.2
BOUND_TO = Object149
COLOR=2,1,1, 0.25
;FALLBACK_HIGHBEAM_COLOR=2.55,1.26,0.0, 0.2
;FALLBACK_LOWBEAM_COLOR=2.55,1.26,0.0, 0.2
;FALLBACK_HEADLIGHTS_COLOR=2.55,1.26,0.0, 0.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=40
FADE_SMOOTH=30
MIRROR=0.67, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.46, 1.62
DIRECTION=0.0, -0.8, 1
RANGE=0.28
RANGE_GRADIENT_OFFSET=0.7
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.1

[EMISSIVE_EXTRA_A_0]
;amber light sprite
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=10_2
COLOR=25.5,12.6,0, 1
FALLBACK_HIGHBEAM_COLOR=25.5,12.6,0, 1
FALLBACK_LOWBEAM_COLOR=25.5,12.6,0, 1
FALLBACK_HEADLIGHTS_COLOR=25.5,12.6,0, 1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1]
;amber light bulb
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Object149
COLOR=25.5,12.6,0, 100
FALLBACK_HIGHBEAM_COLOR=25.5,12.6,0, 100
FALLBACK_LOWBEAM_COLOR=25.5,12.6,0, 100
FALLBACK_HEADLIGHTS_COLOR=25.5,12.6,0, 100
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_2]
;amber light glass sprite
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=111_2
COLOR=25.5,13.8,0.18, 0.3
FALLBACK_HIGHBEAM_COLOR=25.5,13.8,0.18, 0.3
FALLBACK_LOWBEAM_COLOR=25.5,13.8,0.18, 0.3
FALLBACK_HEADLIGHTS_COLOR=25.5,13.8,0.18, 0.3
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_3]
;dash sprite
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=12
COLOR=4,4,4
FALLBACK_HIGHBEAM_COLOR=4,4,4
FALLBACK_LOWBEAM_COLOR=4,4,4
FALLBACK_HEADLIGHTS_COLOR=4,4,4
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_4]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Plane024
COLOR=0.5,0.5,0.5
FALLBACK_HIGHBEAM_COLOR=0.5,0.5,0.5
FALLBACK_LOWBEAM_COLOR=0.5,0.5,0.5
FALLBACK_HEADLIGHTS_COLOR=0.5,0.5,0.5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_5]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=75_001
COLOR=12,3,1,0.07
FALLBACK_HIGHBEAM_COLOR=12,3,1,0.07
FALLBACK_LOWBEAM_COLOR=12,3,1,0.07
FALLBACK_HEADLIGHTS_COLOR=12,3,1,0.07
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_6]
;PLATE LIGHTS
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=41_0
COLOR=10,7,4,0.3
FALLBACK_HIGHBEAM_COLOR=10,7,4,0.3
FALLBACK_LOWBEAM_COLOR=10,7,4,0.3
FALLBACK_HEADLIGHTS_COLOR=10,7,4,0.3
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_7]
;CLUSTER DIGITS
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Object181
COLOR=10,8,6,0.1
FALLBACK_HIGHBEAM_COLOR=10,8,6,0.1
FALLBACK_LOWBEAM_COLOR=10,8,6,0.1
FALLBACK_HEADLIGHTS_COLOR=10,8,6,0.1
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_8]
;CLUSTER TRACK BACKGROUND
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Object179
COLOR=1,1,1,0.6
FALLBACK_HIGHBEAM_COLOR=1,1,1,0.6
FALLBACK_LOWBEAM_COLOR=1,1,1,0.6
FALLBACK_HEADLIGHTS_COLOR=1,1,1,0.6
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_9]
;LIMITER CLUSTERS
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=redz
COLOR=5,0.5,0,0.3
FALLBACK_HIGHBEAM_COLOR=5,0.5,0,0.3
FALLBACK_LOWBEAM_COLOR=5,0.5,0,0.3
FALLBACK_HEADLIGHTS_COLOR=5,0.5,0,0.3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
--------------------------------------------------
;     ///LOW BEAMS///
[EMISSIVE_LIGHT_0]
;low beam bulb
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=22_0
COLOR=175, 229, 205, 5	
LAG=0.66
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_1]
;low beam sprite
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=10_1
COLOR=17.5, 22.9, 20.5, 0.3
LAG=0.63
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
;low beam sprite to bumper
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=101_1
COLOR=17.5, 22.9, 20.5, 0.01
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
;low beam sprite to glass
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=111_1
COLOR=17.5, 22.9, 20.5, 0.3
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
BOUND_TO = 22_0
COLOR=17.5, 22.9, 20.5, 0.5
DIFFUSE_CONCENTRATION=0.95
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.6
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.59, 0.0, 0
POSITION=0.000, 0.465, 1.55
DIRECTION=0, -0.2, 1
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=10
SPOT=35
SPOT_SHARPNESS=0.1
--------------------------------------------------------------
;     ///HIGH BEAMS///
[EMISSIVE_HIGHBEAM_0]
;high beam sprite on plastic
NAME=10
COLOR=25.5,20.9,16.3, 3
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
;high beam sprite inside
NAME=18_0
COLOR=25.5,20.9,16.3, 5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1l
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_2]
;high beam bulb
NAME=19_0
COLOR=25.5,20.9,16.3, 50
LAG=0.7
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_3]
NAME=101
COLOR=25.5,20.9,16.3,1
LAG=0.7
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_4]
;high beam sprite to glass
NAME=111
COLOR=25.5,20.9,16.3, 0.4
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_5]
NAME=hl
COLOR=1,7,17,2
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;high beam cluster sprite
BOUND_TO = 101
COLOR=10,10,10, 10
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.5, 0.0, 0
POSITION=0.0, 0.43, 1.71
DIRECTION=0, -0.0, 1.0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=0
SPOT=90
------------------------------------------------------------
;     ///TAIL LIGHTS///
[EMISSIVE_EXTRA_A_0REARLIGHTS]
NAME=38_001
COLOR=20,7,0
FALLBACK_HEADLIGHTS_COLOR=20,7,0
FALLBACK_BRAKES_COLOR=200,30,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1REARLIGHTS]
NAME=38_002
COLOR=2,0,0
FALLBACK_HEADLIGHTS_COLOR=2,0,0
FALLBACK_BRAKES_COLOR=40,10,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_2REARLIGHTS]
NAME=Object159
COLOR=5,0,0
FALLBACK_HEADLIGHTS_COLOR=5,0,0
FALLBACK_BRAKES_COLOR=150,3,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_4REARLIGHTS]
;INSIDE SPRITE
NAME=13
COLOR=15,3,0,0.4
FALLBACK_HEADLIGHTS_COLOR=15,3,0,0.4
FALLBACK_BRAKES_COLOR=180,50,0,0.5
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_5REARLIGHTS]
NAME=131
COLOR=10,3,0
FALLBACK_HEADLIGHTS_COLOR=10,3,0
FALLBACK_BRAKES_COLOR=50,15,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_6REARLIGHTS]
;GLASS SPRITE
NAME=1311
COLOR=7,0,0
FALLBACK_HEADLIGHTS_COLOR=7,0,0
FALLBACK_BRAKES_COLOR=17,4,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.57
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_7REARLIGHTS]
NAME=48_001
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=120,6,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.4
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[LIGHT_EXTRA_0_REARLIGHTS]
BOUND_TO=38_001
BOUND_EMISSIVE_MAX=50
BOUND_EXP=1
POSITION=0, 0.63, -2.2
MIRROR=0.61
DIRECTION=0.0, -0.03, -1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SPECULAR_MULT=2
DIFFUSE_CONCENTRATION=0.88
SPOT=170
LAG=0.3
SPOT_SHARPNESS=0.2
FADE_AT=450
FADE_SMOOTH=5
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
COLOR=1.5, 0, 0, 1

[LIGHT_BRAKE_1]
POSITION=0, 0.6, -2.04
MIRROR=0.66
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=0
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=1, 0.0, 0, 1.0
DIFFUSE_CONCENTRATION=1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
DIRECTION=0.0, -0.03, -0.
SPOT=160
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.8

[LIGHT_BRAKE_2]
POSITION=0, 0.75, -2.2
MIRROR=0.07
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=0
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=1, 0.1, 0, 1
DIFFUSE_CONCENTRATION=0.9
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
DIRECTION=0.0, -0.03, -0.
SPOT=90
SPOT_EDGE_SHARPNESS=0.5
SPOT_SHARPNESS=0.1
-------------------------------------------------------------------
;    ///INTERIOR LIGHT///
[LIGHT_EXTRA_...]
;interior cast sprite
BIND_TO_EXTRA_D=1
COLOR=2.55,1.80,1.07, 1.6
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=40
FADE_SMOOTH=30
MIRROR=0.17, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.07, -0.03
DIRECTION=0, -1, -0.25
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.6;4
SPECULAR_MULT=0
SPOT=135
SPOT_SHARPNESS=0.1

[EMISSIVE_EXTRA_D_0]
;interior bulbs
BIND_TO_EXTRA_D=1
NAME=50_0
COLOR=2.55,1.80,1.07, 1.3
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
--------------------------------------------------------
     ///ODOMETER///
[ODOMETER_MAIN]
DIGITAL_ITEM=2
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=5.1
UPPER_BOUND=999 
-------------------------------------------------------------
     ///REFLECTORS///
[SHADER_REPLACEMENT_...]
MESHES = 40_0, 36_0
PROP_... = extBounceBack, 2

[SHADER_REPLACEMENT_...]
MESHES = 28_0
PROP_... = extBounceBack, 4
-----------------------------------------------------------
[SHADER_REPLACEMENT_...]
MATERIALS = Material #5, Material #789
PROP_... = extExtraSharpLocalReflections, -1

[SHADER_REPLACEMENT_...]
MATERIALS = rim
PROP_... = extExtraSharpLocalReflections, -0.001

[SHADER_REPLACEMENT_...]
MATERIALS = leather, Material #378, Material #405, Material #473, default, plasticintes
DOUBLE_FACE_SHADOW_BIASED = 1
----------------------------------------------------
[EXTRA_FX]
MASK_GBUFFER = material:Material #837, material:Material #598, material:Material #574
SKIP_GBUFFER = shader:ksPerPixelAlpha
------------------------------------------------------------
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = Material #598, Material #574
FilmIOR = 2.8
UseNormalMapWithAlpha = 1

[Material_Glass]
Materials = Material #837
FilmIOR = 2.8

[Material_Glass]
Materials = glass
FilmIOR = 2.8