[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]

;;;;;;;;; By TGN Modding ;;;;;;;;; 
; Conversion: TGN Modding / Origin: Grand Theft Auto V
; Ambient Occlusion: Mr. Suzuki
; Interior Details: Mr. Suzuzi
; Physics: Mr. Suzuki
; Custom Shaders Patch: Mr. Suzuki

; Download Link: https://www.facebook.com/groups/tgnmodding
; Patreon: https://www.patreon.com/TGNModding 
; Discord: https://discord.gg/Vam77j5UPu

;;;;;;;;; Data Replacement ;;;;;;;;; 
[DATA] 
DISABLE_LIGHTSINI = 1

[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[INSTRUMENTS]
FUEL_SPLASH_MULT=0
HAZARDS_G_THRESHOLD=1.2
SPEED_FIX=1
SPEED_LAG=0.92
SPEED_LIMIT=

[INSTRUMENTS]
RPM_VINTAGE =1 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

;;;;;;;;; Exterior PBR Shaders / By Mr. Suzuki ;;;;;;;;; 
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.02
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.02
WIDTH=0.1

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0          ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 0  ; increase to make more lines
GLOW_OFFSET = 0.2      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening

[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = EXT_Glass_Front_Outer,F81TaILLIGHTSLCI05,F81TaILLIGHTSLCI07

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend
MESHES = IntGlass07,IntGlass05,IntGlass06,IntGlass04,IntGlass03,IntGlass02,IntGlass01,IntGlass00
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS = tire02 , extra_1adsadw
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Leather
MATERIALS = IntLeather , IntLeatherSeatsTGN , IntLeather2
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.35
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 10.0
PROP_... = fresnelC, 0.07
PROP_... = fresnelEXP, 4.5
PROP_... = fresnelMaxLevel, 0.12
PROP_... = detailUVMultiplier, 80
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Carpet
MATERIALS = IntCarpet
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.35
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 10.0
PROP_... = fresnelC, 0.00
PROP_... = fresnelEXP, 4.5
PROP_... = fresnelMaxLevel, 0.05
PROP_... = detailUVMultiplier, 30
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Plastic , 
MATERIALS = SteerPlastic , SteerPlasticRed , IntPlastic
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.35
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 10.0
PROP_... = fresnelC, 0.00
PROP_... = fresnelEXP, 4.5
PROP_... = fresnelMaxLevel, 0.05
PROP_... = detailUVMultiplier, 1
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Plastic , 
MATERIALS = black
PROP_... = ksAmbient, 0.12
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.0
PROP_... = ksSpecularEXP, 10.0
PROP_... = fresnelC, 0.0
PROP_... = fresnelEXP, 4.5
PROP_... = fresnelMaxLevel, 0.0
PROP_... = detailUVMultiplier, 1
DOUBLE_FACE_SHADOW_BIASED = 1

[Material_Glass] ; Red Taillights Glass
Materials = 
FilmIOR = 1.8
ExtraLightsAdjustment = 0.05
BrightnessAdjustment = 0.1
Refraction = 1
Desaturate = 0
ThicknessMult = 2

[Material_Glass] ; Windows
Materials = ExtWindows
FilmIOR = 2.3
ExtraLightsAdjustment = .2
BrightnessAdjustment = .3
Refraction = 1
Desaturate = 00
ThicknessMult = 1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
MaskPassColor=20,20,20

[Material_PhotoelasticGlass] ; Headlights
Materials = ExtGlass
FilmIOR = 2.0
PhotoelasticityMult = 0.15  ; doesn’t look good if too high
ThicknessMult = 1.0
BrightnessAdjustment = 0.3
ExtraLightsAdjustment = 0.35
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 3.5     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.328  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.325   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 3.5   ; how many stripes are there
ProfileFix = 0.0

[WIPERS] ; Wiper Shake 
FRONT_0= 
FRONT_1= 
REAR_0= 
WIND_THRESHOLDS_KMH = 150, 350 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = 
WIPERS = 

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW] ; Exhaust Glow
MESHES = GEO_Exhaust_SUB1,GEO_Exhaust_SUB2
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.0 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.2 ; delay after throttle lift
DISCHARGE_DURATION=0.09 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=20; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7200 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=3600 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=90 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.1 ; flame size
FLAT_SHIFT_PROBABILITY=.2 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=0 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=.1 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm

;;;;;;;;; Exterior Lights / By Mr. Suzuki ;;;;;;;;; 
[EMISSIVE_LIGHT_...] ; Lowbeam 1 
NAME=
COLOR=120,120,120
OFF_COLOR=120,120,120,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=HIGH_BEAM003,HIGH_BEAM002,HIGH_BEAM,HIGH_BEAM001
COLOR=120,120,120,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_52] ; DRL Taillights - Colour MUST MATCH "50,2,-10"
NAME=taillight01,taillight02
COLOR=90, 0, 0,4
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_51] ; DRL Taillights - Colour MUST MATCH "50,2,-10"
NAME=L Outer Top,L Outer Bottom,R Left Top,R Left Bottom,R Outer Top,R Outer Bottom,L Right Top,L Right Bottom
COLOR=0, 50, 200,15
OFF_COLOR=0, 50, 200,15
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...]
NAME=brake04,brake03,brake02,brake01,brakelight_m
COLOR=50, 0, 0,12
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 0, 0,12
INPUT = BRAKE
INPUT_THRESHOLD = 0.7
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_BRAKE_62]
NAME=g_Rain_Lights
COLOR=25,0,0, 125
FALLBACK_HEADLIGHTS_COLOR =25,0,0, 25
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 25,0,0, 175
INPUT = BRAKE
INPUT_THRESHOLD = 0.7
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,18
NAME=HazardsInterior
LAG=0.2

[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME = rear_light       ; name (one or more) of a mesh to glow
COLOR = 0,50,120,10       ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_LICENSEPLATE] ; License Plate 
; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= plate_r
OFFSET=-0.15, 0.1, 0.0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.0
SPOT=80
SPOT_SHARPNESS=0.2
COLOR=0,2,5,5
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM

; Turn Signals 
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal
NAME=EXT_Emissive_Turnsignal_FR001,DRL001
COLOR=100,20,0,5
FALLBACK_HEADLIGHTS_COLOR=20,80,120,.5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Turn Signals 
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Mirror Left Turnsignal
NAME=LeftMirrorSignal
COLOR=100,20,0,.5
FALLBACK_HEADLIGHTS_COLOR=20,80,120,.5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal 
NAME=signal_lr01,signal_lr002
COLOR=100,20,0,4
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal
NAME=EXT_Emissive_Turnsignal_FR,DRL
COLOR=100,20,0,5
FALLBACK_HEADLIGHTS_COLOR=20,80,120,.5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mirror Right Turnsignal
NAME=RightMirrorTurnSignal
COLOR=100,20,0,.5
FALLBACK_HEADLIGHTS_COLOR=20,80,120,.5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=signal_rr01,signal_rr002
COLOR=100,20,0,4
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Extra Option Lights - Could Be FogLights
[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=120,100,120,5
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1] ; Rear FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=120,10,-120,5
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Interior Lights
[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=adwadwada06 ,  adwadwada04 , adwadwada05 , adwadwada02 , adwadwada03 , adwadwada10 , adwadwada12 
COLOR=0,1,5,5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=adwadwada01
COLOR=1,1,2,2
OFF_COLOR=1,1,3,1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=Object602
COLOR=2,2,2.3,.3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=Object0581 , Object0571 , Object0601 , Object0591
COLOR=20,20,0,.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Buttons Light
NAME=door_dside_f_SUB10 , steeringwheel_SUB7 , misc_a_SUB16 , TGN01 , Seatsa04 , Seatsa020
COLOR=0,1,5,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

;;;;;;;;; Light Effects Config / By Mr. Suzuki ;;;;;;;;; 
[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = 0, 0.0, 0.0
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = 
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=130,120,120,2
SPECULAR_MULT = 1
RANGE = 0.4

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1
BOUND_EXP=1
COLOR=280,250,280,0.04
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1.0
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.653
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0.0, 0.661, 1.97
RANGE=190
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -.5, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.55
MIRROR_DIRECTION=0
POSITION=0.0, 0.871, -2.29
RANGE=7
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.135, 0.135, 0.135
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.55
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.871, -2.29
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=20,20,40,20
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.329, 0.956, 0.65
DIRECTION=0,0,-1
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=20,20,40,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0286, 0.99999, 0.376
DIRECTION=0,0,1
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,20,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0, 1.45, -0.0
DIRECTION=0,-1,0
RANGE=1.95
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,20,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0, 1.45, -0.75
DIRECTION=0,-1,0
RANGE=1.95
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

;;;;;;;;; Animation Config / By Mr. Suzuki ;;;;;;;;; 
[ANIMATION_0]
FILE=car_hood.ksanim
TIME= 2.0
BIND_TO_EXTRA_B=1

;;;;;;;;; Cluster Config / By Mr. Suzuki ;;;;;;;;; 
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Interior Left Turnsignal
NAME=f81cluster006
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=INSIDE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Interior Right Turnsignal
NAME=f81cluster007
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=INSIDE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=f81cluster005
COLOR=0,0,10,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=f81cluster004,f81cluster014
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_ABS_INACTION_0] ; Warning ABS Inaction
NAME=f81cluster003
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

[EMISSIVE_ABS_0] ; Warning ABS Off
NAME=f81cluster013
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0] ; Warning Traction Off 1
NAME=f81cluster001
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=10,3.1,0.1,3
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=f81cluster015 , f81cluster016
TOGGLE_VISIBILITY = 0
COLOR=0
INPUT_THRESHOLD = 1
INPUT_THRESHOLD_INVERSE = 1
OFF_COLOR=10,3.1,0.1,3
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_2]
NAME=f81cluster016
TOGGLE_VISIBILITY = 1
COLOR=0
INPUT_THRESHOLD = 1
INPUT_THRESHOLD_INVERSE = 1
OFF_COLOR=10,3.1,0.1,3
LAG=0.0

[EMISSIVE_TRACTIONCONTROL_INACTION_0] Warning Traction In Action
COLOR=10,3.1,0.1,3
NAME=f81cluster00
TOGGLE_VISIBILITY = 0
LAG=0.2

[EMISSIVE_...] ; Stalled Manual Only
NAME=warning_seatbelt, warning_airbag
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

[ODOMETER_MAIN]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=5
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999

[DI_FUEL_ESTIMATE_DISTANCE_TOTAL_...]
DIGITAL_ITEM = 22
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
OUTPUT_MULTIPLIER = 0.01

"[ITEM_] ; This Goes Into Your Digital_Instruments.ini
VERSION=2
PARENT=
POSITION=-0.133,0.082,0.035
TYPE=PLACE_HOLDER
SIZE=0.017
COLOR=255,255,255,255
INTENSITY=3
FONT=e92_big
ALIGN=CENTER
UNITS=KML

[ITEM_] ; Odometer Main
PARENT=
TYPE=PLACE_HOLDER
TEXT=05448
POSITION=-0.0078, -0.0365, 0.00
SIZE=0.008
COLOR=300,300,300,300
INTENSITY=3.0
FONT=e92_mid
VERSION=2
ALIGN=LEFT

[ITEM_] ; Odometer Trip
PARENT=
TYPE=PLACE_HOLDER
TEXT=829.8
POSITION=0.000, -0.0365, 0.00
SIZE=0.008
COLOR=300,300,300,300
INTENSITY=3.0
FONT=e92_mid
VERSION=2
ALIGN=RIGHT

[TURBO_BOOST_SERIE_] ; Dynamic Boost Range
PREFIX=
START_INDEX=
END_INDEX=
BOOST_START=-0.0
BOOST_END=1.1

[RPM_SERIE_] ; Digital RPM Gauge
PREFIX=
START_INDEX=0
END_INDEX=25
RPM_START=0
RPM_END=

[LED_] ; RPM Blink LED
OBJECT_NAME=
RPM_SWITCH=6500
EMISSIVE=15,15,0
DIFFUSE=0.3" 

;;;;;;;;; Audio Volume [CAREFULL WITH THIS] / By Mr. Suzuki ;;;;;;;;; 
[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=10
BACKFIRE_INT=10
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=2
ENGINE_INT=2
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0
TURBO=.1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 0.95
ENGINE_INT = 0.95
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1.0
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = .7
SKID_INT = .7

;;;;;;;;; Display Settings [CAREFULL WITH THIS] / By Mr. Suzuki ;;;;;;;;; 
[Display_AndroidAuto] ; Android Auto [!!ONLY WORKS WITH 1.78PREVIEW+]
Meshes = Object602  ; display mesh
Resolution = 1024, 548   ; texture resolution
Size = 1024, 548           ; size of the screen area
Offset = 0, 0              ; left top corner of screen area
Scale = .9                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.977, -2.36  ; position of rear view camera

[SHADER_REPLACEMENT_...] ; Plastic , 
MATERIALS = RimAOStuff
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0.1
PROP_... = ksSpecularEXP, 10.0
PROP_... = fresnelC, 0.07
PROP_... = fresnelEXP, 4.5
PROP_... = fresnelMaxLevel, 0.6
PROP_... = detailUVMultiplier, 5
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Plastic , 
MATERIALS = painted_metal_rgh_#E02709FF
PROP_... = ksAmbient, 3.15
PROP_... = ksDiffuse, 5.15


[SHADER_REPLACEMENT_...] ; Plastic , 
MATERIALS = Material_001 , Material
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.1
PROP_... = ksSpecularEXP, 10.0
PROP_... = fresnelC, 0.07
PROP_... = fresnelEXP, 4.5
PROP_... = fresnelMaxLevel, 0.6
PROP_... = detailUVMultiplier, 1000
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Plastic , 
MATERIALS = HRECenterCaps
PROP_... = ksAmbient, 0.5
PROP_... = ksDiffuse, 0.4
PROP_... = ksSpecular, 0.1
PROP_... = ksSpecularEXP, 10.0
PROP_... = fresnelC, 0.00
PROP_... = fresnelEXP, 4.5
PROP_... = fresnelMaxLevel, 0.1
DOUBLE_FACE_SHADOW_BIASED = 1


[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=Object608,Object609
COLOR=0,0,25
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interios Light
NAME=Headliner001
COLOR=0,0,25,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Pow Light
NAME=ChrisIsUgly,ChrisIsUgly2
COLOR=0,0,25,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Pow1 Light
NAME=ChrisIsUgly3,ChrisIsUgly4
COLOR=0,0,50,5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,50,2
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0548, 0.841, 0.796
DIRECTION=0,0,-1
RANGE=.95
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = Object607
UNDERLYING_SURFACE = windscreen
GROUP_0 = 'Object607@A=*'
GROUP_0_ANGLE_TO = 85.000000
GROUP_0_AXIS = 0.000031, 0.445764, 0.895150
GROUP_0_AXIS_OFFSET_0 = -0.205078, 0.683369, 0.700678
GROUP_0_AXIS_OFFSET_1 = -0.205078, 0.683369, 0.700678
GROUP_0_BENDING_FROM = -0.020000
GROUP_0_BENDING_TO = 0.020000
GROUP_0_END = 0.230328, 1.168840, 0.496515
GROUP_0_PIVOT = -0.596045, 1.197634, 0.407106
GROUP_0_RUBBER_FROM = -0.376579, 1.130297, 0.495274
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.000000
GROUP_0_RUBBER_OFFSET_POS = 0.000000
GROUP_0_RUBBER_TO = 0.229034, 1.166992, 0.494244
GROUP_0_BASE_AXIS = 0.000031, 0.445764, 0.895150
GROUP_0_BASE_PIVOT = -0.596045, 1.197634, 0.407106
GROUP_0_TRACE_0 = -0.379657, 1.123055, 0.497581
GROUP_0_TRACE_0_END = 0.226132, 1.158775, 0.491604
GROUP_0_TRACE_0_OFFSET_AMOUNT = 0.000000
GROUP_0_TRACE_0_PARENT = BENDING

[ANIMATED_WIPER_1]
DEBUG = 0
MESHES = Object606
UNDERLYING_SURFACE = windscreen
GROUP_0 = 'Object606@A=*'
GROUP_0_ANGLE_TO = 85.000000
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_BENDING_FROM = -0.018000
GROUP_0_BENDING_TO = 0.018000
GROUP_0_END = 0.684214, 0.983119, 0.518415
GROUP_0_PIVOT = -0.134743, 1.268505, 0.433382
GROUP_0_RUBBER_FROM = 0.263878, 1.159517, 0.483189
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.000000
GROUP_0_RUBBER_OFFSET_POS = 0.704759
GROUP_0_RUBBER_TO = 0.685905, 0.974939, 0.512844
GROUP_0_BASE_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_BASE_PIVOT = -0.134743, 1.268505, 0.433382
GROUP_0_TRACE_0 = 0.263878, 1.159517, 0.483189
GROUP_0_TRACE_0_END = 0.685905, 0.974939, 0.512844
GROUP_0_TRACE_0_OFFSET_AMOUNT = 0.000000
GROUP_0_TRACE_0_OFFSET_POS = 0.704759
GROUP_0_TRACE_0_PARENT = BENDING

[BASIC]
DISABLE_WIPER_KSANIM = 1


[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL0
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.99
COLOR = 50,5,0,2
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL1
INPUT_LAG_UP = 0.0.
INPUT_LAG_DOWN = 0.99
COLOR = 50,5,0,2
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL2
INPUT_LAG_UP = 0.6
INPUT_LAG_DOWN = 0.9898
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL3
INPUT_LAG_UP = 0.6
INPUT_LAG_DOWN = 0.9898
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL4
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL5
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL6
INPUT_LAG_UP = 0.9317
INPUT_LAG_DOWN = 0.989
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL7
INPUT_LAG_UP = 0.9317
INPUT_LAG_DOWN = 0.989
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL8
INPUT_LAG_UP = 0.950
INPUT_LAG_DOWN = 0.9885
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL9
INPUT_LAG_UP = 0.950
INPUT_LAG_DOWN = 0.9885
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL10
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL11
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL12
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Left_DRL13
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL0
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.99
COLOR = 50,5,0,2
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL1
INPUT_LAG_UP = 0.0.
INPUT_LAG_DOWN = 0.99
COLOR = 50,5,0,2
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL2
INPUT_LAG_UP = 0.6
INPUT_LAG_DOWN = 0.9898
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL3
INPUT_LAG_UP = 0.6
INPUT_LAG_DOWN = 0.9898
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL4
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL5
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL6
INPUT_LAG_UP = 0.9317
INPUT_LAG_DOWN = 0.989
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL7
INPUT_LAG_UP = 0.9317
INPUT_LAG_DOWN = 0.989
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL8
INPUT_LAG_UP = 0.950
INPUT_LAG_DOWN = 0.9885
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL9
INPUT_LAG_UP = 0.950
INPUT_LAG_DOWN = 0.9885
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5


[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL10
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL11
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5


[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL12
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL13
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Right_DRL14
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_14_L
INPUT_LAG_UP = 0.99
INPUT_LAG_DOWN = 0.0
COLOR = 50,5,0,2
LAG = 0.7
SIMULATE_HEATING = 0.5