[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = EXT_CARPAINT
DisableDev = 1

[Material_CarPaint_Metallic]
UseMetallicReflections = 0
FresnelMax = 0.8
FresnelC = 0.16
FlakesK = 2
ClearCoatThickness = 0.06
ColoredSpecular = 1
AmbientSpecular = 1
ApplyTilingFix = 1
BrightnessAdjustment = 0.7
SpecularMult = 1
SpecularColor = 1
SpecularBase = 0.4, 40
SpecularSun = 0.0, 25000
PROP_... = detailUVMultiplier, 150

[Material_CarPaint_Metallic]
Materials = EXT_rim
BaseSpecularColor = 0.31, 0.38, 0.36
FresnelMax = 0.6
FresnelC = 0.16
FlakesK = 0.4
BrightnessAdjustment = 0.46
SpecularBase = 6.0, 80
SpecularSun = 6, 2600
AmbientSpecular = 0.8
AmbientSpecularEXP= 0.4
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.15
ClearCoatTint = 4, 8, 6

[SHADER_REPLACEMENT_...]
MATERIALS = rim_detail
PROP_... =ksAmbient,0.44
PROP_... =ksDiffuse,0.18
PROP_... =ksSpecular,1
PROP_... =ksSpecularEXP,80
PROP_... =fresnelC,0.07
PROP_... =fresnelEXP,1.5
PROP_... =fresnelMaxLevel,0.14
PROP_... =sunSpecular,1
PROP_... =sunSpecularEXP,700
BLEND_MODE = ALPHA_TEST

[Material_CarPaint_Solid]
Materials= EXT_Calipers
BaseSpecularColor = 0.06, 0.06, 0.06
FresnelMax = 0.8 
FresnelC = 0.12
FlakesK = 6
BrightnessAdjustment = 0.45
AmbientSpecular = 6.0
SpecularBase = 3.0, 80
SpecularSun = 0.3, 900
ClearCoatThickness = 0.03
ApplyTilingFix = 1
PROP_1... = detailUVMultiplier , 40