[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = skin3
DisableDev = 1


[Material_CarPaint_Chameleon]
Skins = Midnight_purple
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.1 ; compensates for ambient specular
ColoredSpecular = 1.3
SpecularBase = 2, 65
SpecularSun = 0.1, 50
SunMultiplier = 1
ChameleonColorA = #4b354a, 0.6  ; first alternative color and opacity
ChameleonColorB = #d77b70, 1    ; second alternative color and opacity
ChameleonExponent = 2.5        ; how colors are scaling; increase to see more of second color
ChameleonCenter = 0.5          ; how colors are scaling; increase to see more of first color
UseDiffuseAlphaAsMask = 0
ClearCoatThickness = 0.02








[Material_CarPaint]
CarPaintMaterial = rim
BrightnessAdjustment = 0.5
AmbientSpecular =1.3
AmbientSpecularEXP = 2
ClearCoatThickness = 0.3
ClearCoatTint = 0, 0, 0
FlakesK = 0
FresnelC = 0.1
FresnelMax = 1
SpecularColor = 1
SpecularMult =0.4
SpecularSun = 19, 1200


[Material_CarPaint]
CarPaintMaterial =EXT_RIM,EXT_RIM_CENTER
BrightnessAdjustment = 0.4
AmbientSpecular =0.4
AmbientSpecularEXP =1
ClearCoatThickness = 0.5
ClearCoatTint = 0, 0, 0
FlakesK = 3
FresnelC = 0.094
FresnelMax = 0.9
SpecularColor = 0.2
SpecularMult =0.3
SpecularSun = 9, 1200


