
[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[BASIC]
HEADLIGHTS_ARE_HEADLIGHTS=1

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.06
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.01
EMISSIVE_HEADLIGHTS_MULT=1.0
EMISSIVE_PARKINGLIGHTS_MULT=1.5
EMISSIVE_BRAKELIGHTS_MULT=1.0
LIT_MULT = 1       
SPECULAR_MULT = 1  


[AUDIO_PITCH]
ENGINE_EXT = 0.9
ENGINE_INT = 0.9
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 2
HIT = 1.0
SCRAPE = 1.0
WHEEL = 0.8
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
ENGINE_EXT = 1.4
ENGINE_INT = 0.3
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 2
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1.0
WHEEL = 0.7
SKID_EXT = 1
SKID_INT = 1.0


[EMISSIVE_BRAKE_...] 
NAME = Pit_Light_001
COLOR = 5250, 25, 25
OFF_COLOR = 200, 20, 0
LAG = 0.8
SIMULATE_HEATING = 0.5
LOCATION = REAR
ACT_AS_HEADLIGHTS= 0
SELF_LIGHTNING=1
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 0.4


[LIGHT_BRAKEDISCS]
COLOR=0.5, 0.1, 0, 2

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
DEBUG = 0
CERAMIC = 1            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 25  ; increase to make more lines
GLOW_OFFSET = 0.01     ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening

LAG=0.2

[LIGHT_BRAKEDISCS_FRONT]
ACTIVE=1

[LIGHT_BRAKEDISCS_REAR]
ACTIVE=1

[LIGHT_BRAKE_0]
OFF_MULT=0.1


[LIGHT_EXTRA_0]
COLOR=1,1,1,1


[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.5

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[INSTRUMENTS]
SPEED_LAG=0.98
SPEED_LIMIT=230

[LIGHT_FLAMES]
SPOT=300
CAR_BRIGHTNESS_MULT=2.5

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.6 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=9 flame size
ANTILAG_INTERVAL_MAX=6900
ANTILAG_INTERVAL_MIN=700000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.2 ; delay after throttle lift
DISCHARGE_DURATION=1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=30; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=60
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=1000 ; flame size
LIMITER_RPM_THRESHOLD=3000 ; limiter flames will not shoot below this rpm


[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=1
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_RPM_FACTOR=0.03


[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187



[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed







[SHAKING_EXHAUST_...]
MESHES = f_shake_mu=0.38_SUB0, f_shake_mu=0.38_SUB1
POINT_0 = -0.64, 0.22, -0.74
POINT_0_RADIUS = 1
POINT_0_EXP = 0.005

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=2.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8


[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.398104, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.0626826, 0, 0.998034
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=0.757418, 0.76106, 1.73137
OFF_RANGE_MULT=0.5
POSITION=0.757418, 0.76106, 1.73137
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE='0.12, 0.12, 0.12'
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.398104, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.00877835, 0, -0.1
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=0.68697, 0.84638, -2.02118
OFF_RANGE_MULT=0.5
POSITION=0.6805375,0.8401574,-2.0369
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_2]
OFF_MULT=0.1
PREFER_FRONT=-1

[LIGHT_TURNSIGNAL_LEFT_3]
OFF_MULT=0.1
PREFER_FRONT=-1

[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.398104, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.0626808, 0, 0.998034
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=-0.757417, 0.76106, 1.73137
OFF_RANGE_MULT=0.5
POSITION=-0.757417, 0.76106, 1.73137
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE='0.12, 0.12, 0.12'
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.398104, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.00877271, 0, -0.999962
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=-0.685741, 0.84506, -2.02194
OFF_RANGE_MULT=0.5
POSITION=-0.6805375,0.8401574,-2.0369
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_2]
OFF_MULT=0.1
PREFER_FRONT=-1

[LIGHT_TURNSIGNAL_RIGHT_3]
OFF_MULT=0.1
PREFER_FRONT=-1




[EMISSIVE_REVERSE_0]
NAME=lights_rear_reverse
COLOR=85, 85, 85
LAG=0.7
SIMULATE_HEATING=1.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=GEO_cockpit_HR_SUB20
TOGGLE_VISIBILITY = 1
COLOR=1,1,1,10
OFF_COLOR=1,1,1,1

[EMISSIVE_LIGHT_...]
NAME=M_Light_SetB_Max
TOGGLE_VISIBILITY = 1
COLOR=1,1,1,40
OFF_COLOR=1,1,1,0


[EMISSIVE_BRAKE_...]
NAME=ledrearbrake
TOGGLE_VISIBILITY = 1
COLOR=180,1,1,170
OFF_COLOR=1,1,1,1


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=lights_front_ind_left
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
CAST_LIGHT=1
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=lights_rear_ind_left
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
CAST_LIGHT=1
LOCATION=REAR




[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=lights_front_ind_right
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
CAST_LIGHT=1
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=lights_rear_ind_right
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
CAST_LIGHT=1
LOCATION=REAR

[EMISSIVE_HIGHBEAM_0]
NAME=lights_front_highbeams
COLOR=11,11,11,130
LAG=0.2
SIMULATE_HEATING=0.9
CAST_LIGHT=1
LOCATION=FRONT


[EMISSIVE_HEADLIGHT_...]
NAME=lights_front_lowbeams_left
COLOR=1,1,1,1000
LAG=0
SIMULATE_HEATING=0.3
CAST_LIGHT=1
LOCATION=FRONT

[EMISSIVE_HEADLIGHT_1]
NAME= lights_front_lowbeams_left
COLOR=127,226,246,0.6
LAG=0
SIMULATE_HEATING=0.3
CAST_LIGHT=1
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME= lights_rear_tail_left,lights_rear_tail_right
COLOR=60,0,0,200
OFF_COLOR=0,0,0,0
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME= lights_front_drl_2
COLOR=127,226,246,0.6
OFF_COLOR=0,0,0,0
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT



[ANIMATION_0]
FILE=doors.ksanim
TIME=0.5
BIND_TO_EXTRA_C=1

[ANIMATION_1]
FILE=hoodanim.ksanim
TIME=0.5
BIND_TO_EXTRA_D=1


[ANIMATION_2]
FILE=car_door_bonnet.ksanim
TIME=0.5
BIND_TO_EXTRA_C=1

[ODOMETER_MAIN]
DIGITAL_ITEM=3
UPPER_BOUND=999999

[ODOMETER_TRIP]
DIGITAL_ITEM=4

[ANIMATION_3]
FILE=car_door_boot.ksanim
TIME=0.5
BIND_TO_EXTRA_D=1


[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=rear_plate
OFFSET=0.00, 0.04, 0.0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.0
SPOT=130
SPOT_SHARPNESS=0.8
COLOR=10,10,11,0.5
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1



[INCLUDE: common/materials_interior.ini]
[Material_Plastic]
Materials=INT_Plastic,INT_red, INT_Gold_Solid

[Material_Velvet]
Materials=INT_Plastic_details,
DetailScale=240
ApplyTilingFix=1
BrightnessAdjustment=0.5
ColorSource=DIFFUSE

[Material_Carpet]
Materials=INT_interior_carpet
DetailScale=120
ApplyTilingFix=1
BrightnessAdjustment=0.5
ColorSource=DIFFUSE

[ANIMATION_...]
FILE =BAGS3.ksanim
BIND_TO_EXTRA_B=1 
TIME = 6         ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0               ; of jumping from 100% to 0%



[Material_Carbon]
Materials=INT_carbon
DetailScale=1650
CubemapReflectionBlur=0.8
BrightnessAdjustment=0.4


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = interior_nav
Resolution = 1280, 800
Size = 1280, 800
Offset = 0, 0
Scale = 0.7
RearCameraPosition = -0.2092843,0.6698895,-2.399819




[REFRACTING_HEADLIGHT_0]
SURFACE = bump_front_amber_glass_left
INSIDE = lights_amber_front_night_left

SYNC_EMISSIVE_AUTO = 0
SYNC_EMISSIVE_0 = lights_amber_front_night_left
SYNC_EMISSIVE_0_MULT = 5
SYNC_EMISSIVE_0_CHANNEL_IN = 0
SYNC_EMISSIVE_0_CHANNEL_OUT= 0


ABSORPTION = 0.0
AMBIENT_MULT = 0.0
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.190000
CUSTOM_BULB_0 = 0.629000,0.514000,0.020000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -1.000000,0.000000,0.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.510000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.500000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = 1.000000,0.626106,1.751160
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.979126,0.624000,1.752000
RADIUS = 0.106600
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 4.900000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.030000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0





[REFRACTING_HEADLIGHT_1]
SURFACE = bump_front_amber_glass_right
INSIDE = lights_amber_front_night_right

SYNC_EMISSIVE_AUTO = 0
SYNC_EMISSIVE_0 = lights_amber_front_night_right
SYNC_EMISSIVE_0_MULT = 5
SYNC_EMISSIVE_0_CHANNEL_IN = 0
SYNC_EMISSIVE_0_CHANNEL_OUT= 0

ABSORPTION = 0.0
AMBIENT_MULT = 0.0
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.190000
CUSTOM_BULB_0 = 0.629000,0.486000,0.020000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 1.000000,0.000000,0.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.510000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.500000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -1.000000,0.626106,1.751160
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = -0.979126,0.624000,1.752000
RADIUS = 0.114400
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 4.900000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.030000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0




[REFRACTING_HEADLIGHT_2]
SURFACE = bump_rear_ok_red_glass_right
INSIDE = lights_red_rear_side_right

SYNC_EMISSIVE_AUTO = 0
SYNC_EMISSIVE_0 = lights_red_rear_side_right
SYNC_EMISSIVE_0_MULT = 1
SYNC_EMISSIVE_0_CHANNEL_IN = 0
SYNC_EMISSIVE_0_CHANNEL_OUT= 0
SYNC_EMISSIVE_1 = lights_red_rear_side_right
SYNC_EMISSIVE_1_MULT = 1
SYNC_EMISSIVE_1_CHANNEL_IN = 0
SYNC_EMISSIVE_1_CHANNEL_OUT= 1
SYNC_EMISSIVE_2 = lights_red_rear_side_right
SYNC_EMISSIVE_2_MULT = 1
SYNC_EMISSIVE_2_CHANNEL_IN = 0
SYNC_EMISSIVE_2_CHANNEL_OUT= 2
SYNC_EMISSIVE_3 = lights_red_rear_side_right
SYNC_EMISSIVE_3_MULT = 1
SYNC_EMISSIVE_3_CHANNEL_IN = 0
SYNC_EMISSIVE_3_CHANNEL_OUT= 3


ABSORPTION = 0.0
AMBIENT_MULT = 0.0
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.190000
CUSTOM_BULB_0 = 0.586000,0.571000,0.010000,0.000000
CUSTOM_BULB_1 = 0.571000,0.600000,0.010000,0.000000
CUSTOM_BULB_2 = 0.562000,0.629000,0.010000,0.000000
CUSTOM_BULB_3 = 0.548000,0.657000,0.010000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 1.000000,0.010000,-0.050000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.510000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.500000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -1.000000,0.755,-1.931000
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = -1.158000,0.802000,-1.931000
RADIUS = 0.114400
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 4.900000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.030000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0




[REFRACTING_HEADLIGHT_3]
SURFACE = bump_rear_ok_red_glass_left
INSIDE = lights_red_rear_side_left

SYNC_EMISSIVE_AUTO = 0
SYNC_EMISSIVE_0 = lights_red_rear_side_left
SYNC_EMISSIVE_0_MULT = 1
SYNC_EMISSIVE_0_CHANNEL_IN = 0
SYNC_EMISSIVE_0_CHANNEL_OUT= 0
SYNC_EMISSIVE_1 = lights_red_rear_side_left
SYNC_EMISSIVE_1_MULT = 1
SYNC_EMISSIVE_1_CHANNEL_IN = 0
SYNC_EMISSIVE_1_CHANNEL_OUT= 1
SYNC_EMISSIVE_2 = lights_red_rear_side_left
SYNC_EMISSIVE_2_MULT = 1
SYNC_EMISSIVE_2_CHANNEL_IN = 0
SYNC_EMISSIVE_2_CHANNEL_OUT= 2
SYNC_EMISSIVE_3 = lights_red_rear_side_left
SYNC_EMISSIVE_3_MULT = 1
SYNC_EMISSIVE_3_CHANNEL_IN = 0
SYNC_EMISSIVE_3_CHANNEL_OUT= 3



ABSORPTION = 0.0
AMBIENT_MULT = 0.0
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.190000
CUSTOM_BULB_0 = 0.55000,0.343000,0.010000,0.000000
CUSTOM_BULB_1 = 0.560000,0.371000,0.010000,0.000000
CUSTOM_BULB_2 = 0.571000,0.400000,0.010000,0.000000
CUSTOM_BULB_3 = 0.586000,0.429000,0.010000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.998703,0.009987,-0.049935
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.510000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.500000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = 1.000000,0.755000,-1.931000
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 1.158000,0.802000,-1.931000
RADIUS = 0.114400
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 4.900000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.030000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[DI_TURBO_BOOST_...]
DIGITAL_ITEM = 11
INPUT_MULT=100
INPUT_ROUND=1
DIGITAL_ITEM_NUMBER_FORMAT = 0.0

[DI_GAS_...]
DIGITAL_ITEM =12
INPUT_MULT=100
INPUT_ROUND=1
DIGITAL_ITEM_NUMBER_FORMAT = 0.0

[DI_RPM_...]
DIGITAL_ITEM =13
INPUT_MULT=0.01
INPUT_ROUND=1
DIGITAL_ITEM_NUMBER_FORMAT = 0.0

[DI_TURBO_WASTEGATE_...]
DIGITAL_ITEM =14
INPUT_MULT=180
INPUT_ROUND=1
DIGITAL_ITEM_NUMBER_FORMAT = 0.0



[WIPERS_TRACE_...]
SURFACE=windscreen_ok_ext, windscreen_ok_int
WIPERS = wipers_right_SUB1, wipers_left_SUB1


[WIPERS]
FRONT_0=wipers_right_SUB1
FRONT_1=wipers_left_SUB1



[INCLUDE: common/selflighting.ini]
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = Red_Glass
FilmIOR = 1.9 
ThicknessMult = 2.1	
BrightnessAdjustment=0.0
Desaturate = 0
MaskPass = 0


[Material_Glass]
Materials = 
FilmIOR = 2
ThicknessMult = 8	
BrightnessAdjustment=0.0
Desaturate = 0
MaskPass = 0

[Material_PhotoelasticGlass]
Meshes = Glass
FilmIOR =4
ThicknessMult = 4
BrightnessAdjustment=0
PhotoelasticityMult = 0.2
PhotoelasticityBaseScale = 0.1
Desaturate = 0
MaskPass = 0

[Material_Glass]
Materials =Glass
FilmIOR = 2.
ExtraLightsAdjustment = 0.09
BrightnessAdjustment = 0.3
Refraction = 6
Desaturate = 1
ThicknessMult = 0.1

[SelfLight_Headlights]
POSITION = -0.653, 0.634, 1.97
SPOT = 90
RANGE = 0.4
COLOR=10,10,10,20
BOUND_TO = lights_front_highbeams
DIRECTION = 0, 0,1
MIRROR = 

[SelfLight_Headlights]
POSITION = 0.643, 0.619, 1.98
SPOT = 90
RANGE = 0.4
COLOR=10,10,10,20
BOUND_TO = lights_front_highbeams
DIRECTION = 0, 0,1
MIRROR = 

[SelfLight_Headlights]
POSITION = -0.742,0.65, 1.92
SPOT = 90
RANGE = 0.4
COLOR=10,10,10,20
BOUND_TO = lights_front_lowbeams_right
DIRECTION = 0, 0,1
MIRROR = 


[SelfLight_Headlights]
POSITION = 0.742,0.65, 1.92
SPOT = 90
RANGE = 0.4
COLOR=10,10,10,20
BOUND_TO = lights_front_lowbeams_left
DIRECTION = 0, 0,1
MIRROR = 

-----------------------------------------------------------------

                             ;(1=only visible from cockpit view)

[LIGHT_EXTRA_1]                                ;(LEFT)
LINE_FROM=0.5, 0.35, 0.7
LINE_TO=0.5, 0.35, -0.7
BIND_TO_EXTRA_A=1
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
COLOR=50,50,50,6     
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_2]                                ;(RIGHT) 
LINE_FROM=-0.5, 0.35, 0.7
LINE_TO=-0.5, 0.35, -0.7
BIND_TO_EXTRA_A=1
COLOR=50,50,50,6
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_3]                                 ;(FRONT)
LINE_FROM=-0.5, 0.23,2.
LINE_TO=0.5, 0.23, 2.
BIND_TO_EXTRA_A=1
COLOR=50,50,50,10
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_4]                                 ;(REAR)
LINE_FROM=-0.4, 0.4, -1.9                       ;position of the glow
LINE_TO=0.4, 0.4, -1.9                          ;position of the glow
BIND_TO_EXTRA_A=1                        
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
COLOR=50,50,50,15     
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0   

[LIGHT_EXTRA_20]                               ;(INTERIOR BACK SEAT GLOW) {Visible from outside only}
LINE_FROM=-0.4, 1.2, 0.5
LINE_TO=0.3, 1.2, 0.5
BIND_TO_EXTRA_A=1
COLOR=1,1,1,20
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
LAG=0.8

[LIGHT_EXTRA_20]                                 ;(INTERIOR GLOW) {Visible from inside only}
LINE_FROM=-0.4, 1.2, 0.1
LINE_TO=0.4, 1.2, 0.2
BIND_TO_EXTRA_A=1
COLOR=1,1,1,20
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
LAG=0.8


[EMISSIVE_LIGHT_...]
NAME= interior_light
COLOR=1,1,1,10
BIND_TO_EXTRA_A=1
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT


[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = INT_tspec_flat_color_solid_details

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 1 
ColoredSpecular = 1.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06

[ANIMATION_...]             ;;;;;;; Skinned shifter
BIND_TO_GEAR_R = 1
FILE = gearR.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_D = 1
FILE = GEARDRIVE.ksanim
TIME = 1.7