[DEFAULTS]
DisableDev = 1 

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials= Red_Glass
IOR = 1.4             ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 4 ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
MaskPass = 0         ; mask pass opacity
BrightnessAdjustment = 0.3
MaskPassColor = 255, 0, 0  ; mask pass color adjustment


[Material_Glass]
Meshes= windscreen_ok.003, boot_ok_glass
IOR = 1.460              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 1           ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment


[Material_Glass]
Materials = EXT_GLASS, Glass
ThicknessMult = 5
EXTRA_MASK_PASS = 10
EXTRA_MASK_PASS_OPACITY = 5




[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials = vehiclelights, EXT_Chrome_lights
Smoothness = 0.4
Metalness = 0.9
Reflectance = 1
BrightnessAdjustment = 0.6
DetailNormalBlend = 2
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

