[INCLUDE: common/materials_glass.ini]
[EXTRA_FX]
DELAYED_RENDER = headlight_glass, taillight_glass_transparent   ; all parameters are lists of meshes
MASK_GBUFFER = INT_seat_stitching, INT_swheel_stitching
BLEND_GBUFFER = EXT_window_sticker

[EXTRA_FX]
DELAYED_RENDER = Glass_blitz ; all parameters are lists of meshes
SKIP_GBUFFER = 1

[Material_Glass]
Meshes = EXT_windows_tinted
ThicknessMult = 7
EXTRA_MASK_PASS = 2
EXTRA_MASK_PASS_OPACITY = 0
BrightnessAdjustment = 0.2

[Material_Glass]
Meshes = EXT_window_windshield, EXT_windows_badge
ThicknessMult = 2
BrightnessAdjustment = 0.8

[Material_Glass]
Materials = glass_lights
FilmIOR = 1.5

[Material_Glass]
Materials=reflector_taillights
UseNormalMap=1
BrightnessAdjustment=0.4
ExtraLightsAdjustment=0.8
FilmIOR=1.7
Desaturate=0

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=EXT_CARPAINT

[Material_CarPaint_Solid]
Skins = Amy_Pink

[Material_CarPaint_Solid]
Skins = Championship_White
BrightnessAdjustment = 0.7
ClearCoatThickness = 0.05
FresnelMax = 0.5
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2

[Material_CarPaint_Pearl]
Skins = Electron_Blue_Pearl
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.4 ; compensates for ambient specular
PearlescentSpecular = 1.0
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
ClearCoatThickness = 0.1
SpecularBase = 0.2, 50

[Material_CarPaint_Pearl]
Skins = Flamenco_Black_Pearl
BrightnessAdjustment = 1.0
ClearCoatThickness = 0.07
FresnelMax = 1
FresnelC = 0.1
PearlescentSpecular = 1.0
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
SpecularBase = 0.1, 100
FlakesK = 2

[Material_CarPaint_Pearl]
Skins = Midori_Green_Pearl
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.7 ; compensates for ambient specular
PearlescentSpecular = 1.0
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
ClearCoatThickness = 0.07
SpecularBase = 0.5, 50

[Material_CarPaint_Solid]
Skins = Roma_Red
BrightnessAdjustment = 0.6
ClearCoatThickness = 0.07
FresnelMax = 0.5
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2

[Material_CarPaint_Solid]
Skins = Sunlight_Yellow
BrightnessAdjustment = 1.0
ClearCoatThickness = 0.07
FresnelMax = 0.5
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2

[Material_CarPaint_Solid]
Skins = Taffeta_White
BrightnessAdjustment = 0.7
ClearCoatThickness = 0.05
FresnelMax = 0.5
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2

[Material_CarPaint_Metallic]
Skins = Vogue_Silver_Metallic
ClearCoatThickness = 0.07
BrightnessAdjustment = 0.65
SpecularColor = 1
SpecularMult = 0.1
FresnelMax = 0.5
FresnelC = 0.1
ColoredSpecular = 1
SpecularBase = 2, 50
SpecularSun = 0.2, 50
FlakesK = 3

[Material_CarPaint_Metallic]
Skins = Amy_silvergold
ClearCoatThickness = 0.07
BrightnessAdjustment = 0.65
SpecularColor = 1
SpecularMult = 0.1
FresnelMax = 1
FresnelC = 0.15
ColoredSpecular = 1
SpecularBase = 2, 50
SpecularSun = 0.2, 50
FlakesK = 3

[INCLUDE: common/materials_interior.ini] 
[Material_InteriorPBR]
Materials = int_wheel_plastic
Reflectance = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.8
DetailScale = 20
ApplyTilingFix = 1
COLORSOURCE = DIFFUSE

[Material_InteriorPBR]
Materials = int_wheel_leather
Reflectance = 0.02
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.8
DetailScale = 20
ApplyTilingFix = 1
COLORSOURCE = DIFFUSE

[Material_InteriorPBR]
Materials = int_leather, int_darkleather
Reflectance = 0.02
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 2.5
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.4
DetailScale = 300
ApplyTilingFix = 1
COLORSOURCE = DIFFUSE

[Material_Fabric_v2]
Materials = int_seatsdarkcloth , int_seatscloth 
DetailNormalBlend = 1
COLORSOURCE = DIFFUSE
UseClothShading = 1
Smoothness = 1
Reflectance = 0.005

[Material_InteriorPBR]
Materials = int_lightleather 
Reflectance = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 1.5
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.6
DetailScale = 150
ApplyTilingFix = 1
COLORSOURCE = DIFFUSE

[Material_Metal_v2]
Materials = blitz_gauge , defigauge
Reflectance = 0.0001
Metalness = 0.5

[Material_InteriorPBR]
Materials = int_carbon
COLORSOURCE = DIFFUSE
Brightness = 0.8
ClearCoatF0 = 0.12

[Material_Plastic_v2]
Materials = int_plastic , body_plastic, body_rubber
applyTilingFix=1
Reflectance = 0.1
Smoothness = 0.6
Brightness = 0.5
DetailScale=0
PROP_...=extClearCoatThickness, 0.1
COLORSOURCE = DIFFUSE

[Material_Velvet_v2]
Materials = int_redcloth
Smoothness = 0.2
ApplyTilingFix = 1
DetailScale = 100
BrightnessAdjustment = 0.4
UseClothShading = 1
Reflectance = 0.2

[Material_Velvet_v2]
Materials = int_seat_middle
Smoothness = 0.2
ApplyTilingFix = 1
DetailScale = 100
BrightnessAdjustment = 0.8
UseClothShading = 1
Reflectance = 0.2

[Material_CarPaint_Metallic]
Materials = EXT_wheel
UseMetallicReflections = 0
FresnelMax = 1
FresnelC = 0.1
FlakesK = 1
AmbientSpecular = 1.0
ColoredSpecular = 1
AmbientSpecularEXP = 3.0
ClearCoatThickness = 0.1
BrightnessAdjustment = 0.3
SpecularBase = 0.05, 2
SpecularSun = 0.005, 1.5
ApplyTilingFix = 1