{
  "name": "Renault Sport Clio V6 Phase II",
  "brand": "Renault",
  "description": "Original mod: AC Cars Reworked<br><br>1st revisited physics: Davz<br><br>2nd revisited physics: Jandrovi<br><br><br><br>Clio Renault Sport V6 255 (2003)<br><br>Engine: PSA 3.0 V6 24V 255 CV<br>Traction: RWD (rear-wheel drive)<br>Gearbox: manual, 6-speed (H)<br>Suspensions: strut + arb (front), strut + arb (rear)<br>Fuel capacity: 61 liters<br>Driver&#39;s aids: ABS<br><br><br>Renault wanted to build the ultimate hot hatch from the second-generation Clio. To do so, the company decided to install a 3.0-liter, DOHC V6, in a midship arrangement, into the family hatchback, since there wasn&#39;t enough room to accommodate such a large powerplant under the hood.<br><br>This engine is the same found in the company&#39;s upscale model, the Laguna. It produces 230 HP at 6000 rpm, and an impressive 221.3 lb-ft of torque at 3750 rpm. Shifting is performed via a slick 6-speed manual gearbox. The large power output made the Clio Renault Sport V6 the prototypical &quot;point and squirt&quot; car because it possessed both excellent acceleration, especially at the low end of the rpm spectrum, and remarkable nimbleness.<br><br>The suspension system consisted of specially designed struts, and when combined with the grip provided by its wide tires - 205/50R17 up front and 235/45R17 at rear - the little Renault stuck to the road surface through corners. The transformation from little family hatch into a mid-engined sports car was amazing.<br><br>A slightly redesigned Sport V6, called &quot;Phase II&quot;, appeared at the Paris Motor Show in October 2002. Power for the engine was bumped up to 251 HP at 7150 rpm and 221.3 lb-ft of torque. The suspension geometry was also revised, and, when combined with an additional subframe at the rear, the car handled better than the original. It also featured larger 18-inch wheels, and a more aggressive front fascia.<br><br><br>CHANGELOG<br><br>v2.0 released 21.04.2020<br>- new 3D model converted by spcy (thanks a lot!)<br>- added Renault symbol on rims caps<br>- corrected UV mapping of exterior objects by RealAKP<br>- completely redone shaders and materials<br>- adjusted tyres and brakes disk dimension<br>- added front license plate<br>- added normals for screws<br>- adjusted 3D driver model and position by RealAKP<br>- new optimized VAO patches by RealAKP (CSP only)<br>- corrected graphics offset and pitch rotation<br>- added dashboard lights functionality<br>- tweaked digital instruments<br>- regenerated LOD kn5 files<br>- adjusted colliders position<br>- tweaked onboard cameras<br>- corrected flames position<br>- updated ambient shadows<br><br><br>v1.1 released 07.04.2020<br>- new front upper grid in 3D scratch made by RealAKP<br>- many enhancements to 3D model by RealAKP: mirrors, lamps, exhaust<br>- new high resolution textures for interior<br>- added collider for front overhang<br>- added differential locking options in setup screen<br>- tweaked AI config<br>- adjusted 3D driver&#39;s shift animation times<br>- generated optimazed VAO patch (CSP only)<br>- skins with PBR materials (CSP only)<br>- added reverse light (CSP only)<br>- reworked interior lights with custom_emissive (CSP only)<br>- fixed speaker acting like a dashlight (CSP only)<br>- fixed problem with previous collider <br>- fixed a typo in &quot;Blue Iliad&quot; skin name<br>- regenerated LOD kn5 files<br>- updated previews<br><br><br>v1.0.1 hotfix 31.03.2020<br>- now AI can upshift like humans (sorry!)<br><br><br>v1.0 released 31.03.2020<br>- new enginge power/torque figure (from actual dyno)<br>- new suspensions setup<br>- new aero (ACCR v2)<br>- new tyres v10 (hypercar road, street, semislicks)<br>- new sound from Kunos<br>- suspensions geometry from Kunos<br>- corrected car total mass<br>- adjusted car polar inertia<br>- corrected car controls<br>- adjusted fuel tank position<br>- corrected gear ratio<br>- tweaked drivetrain config<br>- adjusted graphics offsets and pitch rotation<br>- added working lights<br>- corrected RPM instrument<br>- added various digital instruments<br>- changed driver&#39;s 3D model<br>- corrected main collider position<br>- added secondary collider for rear overhang<br>- added damage<br>- various textures replaced<br>- totally reworked shaders<br>- added LODs .kn5 files<br>- tweaked onboard cameras<br>- totally reworked skins<br>- added body colored interior insert<br>- VAO patch (thanks to RealAKP)<br>- added deforming bonnet (CSP only)<br>- added working odometers (CSP only)<br>- exhaust smoke (CSP 0.1.47 or above only)<br>- PBR materials for glass (CSP only)<br>- adjusted Real Mirrors to default driver&#39;s position (CSP only)<br>- updated to AC 1.16.3<br>- updated ambient shadows<br>- updated previews<br>- fixed hands and steering wheel out of synch<br><br>KNOWN PROBLEMS<br><br>- Low poly 3D model<br>- Fuel arrow is just a texture",
  "tags": [
    "rwd",
    "manual"
  ],
  "class": "street",
  "specs": {
    "bhp": "362 bhp",
    "torque": "416 Nm",
    "weight": "1335 kg",
    "topspeed": "245 km/h",
    "acceleration": "6.3 s 0–100",
    "pwratio": "3.69 kg/hp"
  },
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  "country": "France",
  "year": 2003,
  "author": "AC Cars Reworked",
  "version": "Jandrovi physics",
  "url": null
}