[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body_paint, EkParcaAO, handel
DisableDev = 1
CarPaintVersionAware = 3

[Material_CarPaint_Metallic]
FresnelMax = 0.8
FresnelC = 0.2
FlakesK = 1
BrightnessAdjustment = 0.8
SpecularBase = 0.4, 40
SpecularSun = 0.0, 900
AmbientSpecular = 3.0
AmbientSpecularEXP= 6.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.3

[SHADER_REPLACEMENT_...]
MATERIALS = body_paint, EkParcaAO, handel
PROP_...=ksAmbient, 0.36
PROP_...=ksDiffuse, 0.4
PROP_...= fresnelMaxLevel, 1
PROP_...= ksSpecularEXP, 50
PROP_...= stAmbientEXP, 6
PROP_...= stAmbientSpec, 0.6
PROP_...= detailUVMultiplier, 280
PROP_...= isAdditive, 2
PROP_...= stAmbientEXP, 2.5
PROP_...= stAmbientSpec, 0.12
PROP_...= sunSpecular, 25

[SHADER_REPLACEMENT_...]
MATERIALS = body_paint, EkParcaAO, handel
PROP_...=ksAmbient, 0.36
PROP_...=ksDiffuse, 0.4
PROP_...= fresnelMaxLevel, 1
PROP_...= ksSpecularEXP, 50
PROP_...= stAmbientEXP, 6
PROP_...= stAmbientSpec, 0.6
PROP_...= detailUVMultiplier, 280
PROP_...= isAdditive, 2
PROP_...= shadowBiasMult, 1
PROP_...= stAmbientEXP, 2.5
PROP_...= stAmbientSpec, 0.12
PROP_...= sunSpecular, 25

[Material_CarPaint_Metallic]
Materials= vehicle_generic_smallspecmap
BrightnessAdjustment = 0.2
ClearCoatThickness = 0.200
ClearCoatTint = 10, 10, 10
BaseSpecularColor = 194,194,194
SpecularBase = 0.3, 12
AmbientSpecular = 2.1
AmbientSpecularEXP = 2.8

[Material_CarPaint_Metallic]
Materials= JantRaysAO
BrightnessAdjustment = 0.2
ClearCoatThickness = 0.200
ClearCoatTint = 10, 10, 10
BaseSpecularColor = 194,194,194
SpecularBase = 1.0, 7
AmbientSpecular = 5.1
AmbientSpecularEXP = 2.8