[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial= body_paint,handel, EkParcaAO, 

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.2
FlakesK = 0.2
BrightnessAdjustment = 0.45 ; compensates for ambient specular
BaseSpecularColor = 0.2, 0.2, 0.2
SpecularBase = 1, 20
SpecularSun = 0.1, 15
SunMultiplier = 1
ClearCoatThickness = 0.0
ClearCoatTint=0, 0, 0
UseDiffuseAlphaAsMask = 1
UseDiffuseAlphaAsClearCoatMask = 0

[SHADER_REPLACEMENT_999]
MATERIALS = body_paint, EkParcaAO, handel
PROP_...= sunSpecular, 0.1

[Material_CarPaint_Metallic]
Materials= vehicle_generic_smallspecmap
BrightnessAdjustment = 0.2
ClearCoatThickness = 0.200
ClearCoatTint = 10, 10, 10
BaseSpecularColor = 194,194,194
SpecularBase = 0.3, 12
AmbientSpecular = 2.1
AmbientSpecularEXP = 2.8

[Material_CarPaint_Metallic]
Materials= JantRaysAO
BrightnessAdjustment = 0.2
ClearCoatThickness = 0.200
ClearCoatTint = 10, 10, 10
BaseSpecularColor = 194,194,194
SpecularBase = 1.0, 7
AmbientSpecular = 5.1
AmbientSpecularEXP = 2.8